![]() ![]() Basically, the more they serve customers the better they get but their own ranking, from bronze to platinum, determines what are their initial statuses and limits. You will see images below of all girls maxed out, so you can compare them. The other girls, bronze, silver and gold, go up to level 30. That is pretty self explanatory, the more you play the better your girls get, the more customers come in when you open up and the more money you make.Īlso, each girl has several statuses and can level up by tending to customers, platinum hostesses go up to level 40 and usually max out nearly all statuses when they do. Each time you achieve a certain number of total fans, you rank up and get new accessories. Then, once you gather enough fans, you get more customers when you open for bussiness and unlock new items according to a rank system. The more you open for bussiness the more fans you get. The minigame consists of matching each girl to the customer's preferences, answering the girls when they ask you for help or the tab and then send the customer off. I won't get into specifics, as I think it's very simple and easy, but you get to select 8 girls for each shift, then select an area you want to target. To those starting it, the game is rather simple and it's basically just a matter of matching the correct hostesses with the correct customers. (Right answers for your practice dates with each platinum hostess) Yakuza 0 - Platinum Hostesses Special Training Modifiable copy (So you can use the filters) While other sides include pool, darts, photography, mah-jongg, table-tennis, each well implemented and ready to seize yet another hour or two of your life.Yakuza 0 Cabaret Club Czar - Platinum hostesses Makeovers for Double Circles in three categoriesĬomment only copy (The base version so you can leave any comments there) The odd chase sequences, in which you play both pursuer and pursued hurdling obstacles as you go is fun, if tricky to control. Take Club Sega for example, arcades complete with playable games such as the excellent shoot-em-up, Boxcelios 2, and even a toy-grabbing claw cabinet. That’s not to say this city isn’t without its charms, there are enough mini-games here to keep you entertained for hours without even touching the game’s main plot. Kamurocho itself isn’t quite as exploitable as GTA IV’s Liberty City say you can’t suddenly grab a motorbike and head out on an uzi-fuelled rampage for example. Characters move with a fluidity, each having their own presence and style, while sparks fly impressively during battles. As with any game played-out on so large a stage, the amount of detail is occasionally lacking, with textures repeated, a lot of greys used, etc., but that’s forgivable at this scale. ![]() Visually, Yakuza 4 does a decent enough job of representing a living, breathing city. The key difference in the fighting here being that multiple combatants will attack you at once, armed with guns, swords, knives, you name it. ![]() Thankfully Kiryu, Akiyama, et al, are more than happy to go toe-to-toe with the city’s resident heavies, with fights introduced much like rounds in Virtua Fighter and temporary arenas even formed courtesy of the crowds of disturbingly blood-thirsty bystanders. If this was the case in my home town, I’d think long and hard about moving. You can’t walk ten yards down the street at times without being accosted by street thugs, hostile Yakuza and various disgruntled toughs. With the game revolving around the fictional city of Kamurocho, you’re free to roam the streets, roof tops and sewers, though navigation is irritatingly tough as the in-game map doesn’t allow you to set nav points – why, Sega? The world also accommodates its fair share of gangsters, all after a piece of you. Each fighter also has his own fighting style, forcing the player to adapt to new techniques and freshening up proceedings. A good thing too, given that cut scene lengths approach Metal Gear proportions at times (and all in subtitled Japanese). The extra cast of characters is a vast improvement on Yakuza 3 though, enabling the writers to focus on more interesting and humorous story strands than those offered by the rather one-dimensional Kazuma Kiryu alone. Fart lighting competition gets out of hand ![]()
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